Monday 28 November 2011

Shogun 2 2500 against 6000

Tonight, after a difficult day of work, I resolved myself to return to Shogun 2. Often I find myself after a day that exhausts me that I fancy anything other than an RTS game. RTS is, in itself exhausting. Or, occasionally, exhilarating. Both of which are the same thing, depending on when you come.

So, in Shogun 2, for those who have some familiarity, has an event called Realm Divide. It occurs after you become the most powerful faction in the game. Its consequence is that every faction goes to war with you. As a result, you find yourself in battles like I did tonight; Oda and 6000 troops against my 2500.

Once I read on a forum that you should recruit cavalry - that mainstay of crushing battlefield victories - because you risk the multitude of sieges battles in which they are useless. The truth is, though, that the battles often fought in the campaign often require you to pause your expansion and consolidate your economy. Although that has cost me something like 12 hours and 30 mins of research time, it does mean that often I can have armies filled with cavalry sieging towns that are compelled to attack me.

The reverse happened this evening. After a busy day filled with the intensity of teaching with the gut, I had not time for the joy of war. However, some mental impetuosity remained enough to try to fight the battle I had saved on: 2500 samurai against near 6000 of the opponent's.

I expected to fight a battle where I might (hopefully) decimate 3000 or so my opponents army before being overrun. The outcome was different.

Initially I positioned my samurai on my left - next to woodland - while my archers took the open centre ground. My cavalry - 340 strong Katana cavalry - took a right near some woods. The enemy was initially comprised of some 2000 Ashigaru (militia)and about 800 samurai.

To my luck, the enemy marched his front line of archers, and one of his three generals, towards my far right. I should say that Shogun 2 is accurate in the sense that an army will crumble if its generals fall. And that, as a result, the AI will be rather too bolshy with its generals.

Therefore, when the battle started, I was surprised (although not non-plussed) to see a general supporting his Ashigaru archers. I waited, somehow, until he advanced until he had no chance of retreating, and streamed my cavalry from the woods. One of his generals was swarmed, and cut down in short order. Although his archers shot many of my cavalry from their horses, they weren't enough for me to storm and rout 700 of his Ashigaru.

While I was awkwardly micromanaging this one-sided battle, my samurai began to charge a more even battle in the woodland. While his massed archers were attempting to fire upon my elite troops, they were protected by the woodland.

I should have perished on that field. However, the fact that one of his generals had died, and that I had recently slaughtered 800 of his men, meant that his right flank had entirely surrendered. I moved my morale-busting troops - ashigaru bomb throwers - up to support, but without careful managing they were caught by a unit of Yari Samurai (elite spearmen) and annihilated. Against a more worthwhile opponent (read 80% of the multiplayer component of Shogun 2) I would be dead. Against my happy level, though, I was still in with a shout. My cavalry marched against their right, and along with my general's presence somehow routed their entire 3000 army. Perhaps it was the ability to crumble and roll up this flank, but his army was shattered and fled.

For the first time I faced an entirely new army of 3000 troops with less than 1200 of my own, exhausted, men. However, my advantage was that he was marching on in a line. A human opponent would have surely have formed his lined and crushed me carefully. The computer AI, of course, simply formed his four most elite units and charged. Although he should have routed me, my general somehow convinced my men to stay their ground. Like with all such conflicts, the fact that my fewer men managed to stay sooner shattered the morale of his stronger troops. That, and the fact that I managed to surrounded and rout two of his units in quick succession.

In all, I managed to kill 4000 troops for the loss of 1500 of mine. The game told me this was costly victory. I knew otherwise. For me, it was a game that someone I managed to speculate on a battle when the odds were far worse than I had ever played. And I won. I even watched the replay afterwards.

Sunday 27 November 2011

Should we have a gaming BTEC?

This weekend I purchased a fair few games in the Steam Sale alongside other commitments. Settling down to play, I found my first game - Deus Ex HR - crashed on the first level. Repeatedly. At different points. It tooks 30 minutes of tweaking the settings and files and googling irate forums to get it to work.

In a fit of pique, I posted a message on the PC-Gamers forum. The response was particularly interesting. I suggest, by the end, that if we pioneered a gaming BTEC, what would count as a C-grade? You had to be determined to get DOS games to load, or C64 tapes to run. These days, some games are demanding that same dedication. However, what really makes an A* gaming student?



Here is the link to the thread. Bear in mind that, as a public forum, the language might become a little fruity, so I take no responsibility should you decide to view the following link. There are mods, though, so it's for a mainstream audience:

http://www.pcgamer.com/forum/showthread.php?t=13871

PS Great homage to James Rolfe there...

Sunday 13 November 2011

Skyrim - First Impressions

I rarely purchase new games, least of all expansive efforts like The Elder Scrolls series. Partly this is snobbery: I feel above the tumble of experiencing that to which I feel the crowd might flock because of its newness. Part of it is because of cost: Total War games slash their prices in weeks. And, like with all great gaming communities, the modding community creates a better, more refined game over time.

But it was with great excitement that Skyrim arrived on Friday. As an old friend of sixteen years was visiting my sleepy seaside town, I hadn't planned on getting some gaming time in. Therefore, I had only preordered via amazon.co.uk with a free supersaver delivery. It is with great kudos to that behemoth that it arrived on the release day.



Skyrim is a cultural experience. It links to the ludic desires to game in a sandbox. To discover and create values and experiences and judgements through your autonomy as a privileged human being. The lore of the game has a rich history, too, refined in its desire to move beyond the traditional RPG format of being a bunch of numbers that kills other numbers in an attempt to get the biggest numbers in the game. The genre has a way to go, but joining 250,000 PC Gamers on Friday night was an event.

The graphics look great, but there are issues with smoothness. Smoothness affects the gamer's perception of their experience more than anything. Some tweaks were made of the .ini files (I know!) thanks to help from the community, and it runs smoother than before. But still not smooth. Still, I know one of two things:
a) This game will be refined by free mods in weeks.
b) Without the community troubleshooting my need to reduce my sound quality, my game would have crashed to desktop perpetually.

My first played was for two hours. I felt the distinct disappointment that the genre is still not a narrative. A foolish disappointment, of course. The game requires more from you than that. Just as perhaps life does. But do I want my life to have a narrative? Or should it be a perpetual sandbox? A sandbox life becomes quickly existential and angst-filled. However, a narrative-driven life is one without choice, or the freedom to create meaning.

Still, I wanted to play again soon afterwards. And, in playing, to avoid fast travel (which made Oblivion a little tedious towards the end for me.)

I have worked hard this weekend at my teachering. I have marked for 3-4 hours, and planned for something of the same. I may be able to get some Skyrim in before the evening burns out. But that experience is different to others. I do not want to rush the game and tour the content. This is something to play for different reasons.

 
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