Friday 23 December 2011

Space Marine

The Christmas Steam Sale has begun in earnest and in response a few threads have arisen asking whether games such as Space Marine are worth buying.

For the price of £14.99, you'd get about 4-5 hours of enjoyable single-player experience (with a campaign that is 8 hours.) My currency of leisure time is one pint of beer an hour. This rather conservative method of drinking equates, in Hull prices, to £2.50 an hour. So, in terms of the single player experience, it's rather steep.

However, the game manages to sell on its cultural capital of the 40k universe. True to its 1980s indie gaming roots, the 40k universe is brutal. There is no righteous battle for good, or even for bad; only imperialism. There is no war-weariness; billions die on a whim and countless more step forth to replace them. I even read recently of the suggestion that the messiah-figure of the Emperor (who is supposedly guiding humanity during its struggle for survival) could just just a lifeless husk kept as a trophy so mere men can play out the empty fate of humanity.



Graphically the game is able to portray some of this brutality: your chainsword satisfyingly crunches arms off orks; the landing-smash of a jump-pack propelled marine turns heretics into fine red mist; and the game contains an impressive plethora of weaponry.

However, the marines speak, and argue, in British public school-boy accents.

Still, the game is meaty enough. It's just that it's more of a grind in some places than others. After three hours I thought "Gears of Warhammer (but not so well-paced.)"

An immediate sequel is unlikely as I believe PC-Gamer ran an article on how the upcoming W40k MMO precludes one. There isn't much in the way of modding for it, so in the meantime I see Space Marine as equivalent to a limited version of Mount and Blade as Dawn of War's is a limited version of Total War.

Thursday 15 December 2011

The Witcher Movie

On the recommendation of a Polish lad I teach/once taught, I have found a Polish TV movie adaptation of The Witcher. Enjoy!

http://www.youtube.com/watch?v=Mi4x8EOMHRM

Do we ever grow-up?

Here is a response to a post on the PC-Gamer board. Read the thread here.

I've been thinking much about this recently. I've considered seeing being 'grown-up' as dedicating less time to my imaginative life. That is, less time and judos to imaginative experiences than experiences of 'reality.' Reality, by my definition, being that which still exists even when you ignore it: taxes, rain and hunger for one.

Play is a serious thing. Just because we think that we stop playing, doesn't mean we have. I think most of our lives - not least our 'professional' lives - are games with set rules and achievements (and power-ups!) Just because we don't commit all the rules to paper doesn't mean they don't exist in a very real fashion: no-one has told me not to wear an entirely black suit (black tie, etc) to work, so I feel it trangresses on some rule (or another.)

I tell an anecdote from Vygotsky (Russian educationalist) to my kids about how play is serious. A bunch of kids are playing on a climbing frame. Without warning one climbs to the top and shouts in his best pirate voice, "Aye ya LandLubbers! I'm gonna cut out ye gizzards!"


A second kid hangs off and, in his best throaty voice, responds (without prompting), "avast to starboard, you can't best me scimitar!"

The two kids play back and forth until a third kid approaches and says, "can I join in?"

Instantly the game ends, without word. The game could only exist when the rules were both spontaneous and implicit. As soon as the rules needed to be reflected and considered, the fun left the game; indeed, perhaps it was a little too close to reality.

As long as people around you trust you with responsibility, 'growing-up' in the way I feel people connote the term is not necessary. In fact, it is perhaps anathema to living happily.

A final thought I'll leave you with is this: in my school I admire the fact that so many kids can actually be kids. I see 15-16 lads playing tag. These are soft kids; just in a semi-rural community where they are (seemingly) free of the angst of being faux 'grown-up', whatever that might mean.

 
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