Tuesday, 7 May 2013

Does making a game 'hard' make it better?

An excellent question OP. I have become more of a content tourist with my time, and certainly appreciate the ease of games like Max Payne 3 and the latest Tomb Raider. I don't really have time for games that require an absolute dedication to discovering their mechanics before I can actually being to 'play' them. Even then, I appreciate a space for making mistakes and being naive. Therefore, some games that I love (Sins of a Solar Empire; Dawn of War franchise) tend to be underplayed because they rely upon discovering build-orders and requiring an intense focus for the entirety of the game. Saying all this, there are some games during which inevitable progress ruins the experience. Space Marine, for example, had very few sections that were 'difficult' in the sense that it was a necessarily...

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