With the end of the year looming in earnest I find myself happily distracted by many things. The purpose of these things is to:
a) Saying goodbye to my current school.
b) Ensure that all feel that they should improve in the weeks we have left.
My gaming has become more focussed. I have for a long while wanted to game for 15-30 minutes at a time. An article on this should be written soon, but I thought that something on my completion of the latest Tomb Raider game last night is worthy of some thoughts.
The first Tomb Raider is a classic game that was constructed with ambition. Its latest in carnation is bred from such rich heritage, and it does not disappoint. Beginning with as decent a story as a platform game allows (trapped on an island), the game unwinds its gentle rhythms to ease you in. Grinding is kept to a minimum, and even then is judiciously created to balance action.
Many moments have stayed with me, most notably:
a) The easy 'trapped with wolves' scene in the thunderstorm.
b) The arduous 'navitage through a wood' parachute scene in the sun.
c) The first time you use a rope ascender to escape a burning boat.
d) Lara becoming progressively more adept in her survival skills.
e) The varied and pleasing nods to the other games, such as the infancy of a theme, and the dual wielding pistols.
There were a few puzzles that, although tricky, trapped you in a room so as you did not have to venture outside the level to solve them. I must admit that once I used an internet solution to fire an arrow into a wall (mostly because the level allowed me to venture too far and wide to focus on where I should have been going). Aside from that, the level design I think develops contemporary expectations for both pace and challenge. Such love and expertise for a seminal series shows how gaming takes itself seriously as both art and entertainment.
That statement is perhaps a little too much to say. However, this game is good - a 4.5, and worth your time.
a) Saying goodbye to my current school.
b) Ensure that all feel that they should improve in the weeks we have left.
My gaming has become more focussed. I have for a long while wanted to game for 15-30 minutes at a time. An article on this should be written soon, but I thought that something on my completion of the latest Tomb Raider game last night is worthy of some thoughts.
The first Tomb Raider is a classic game that was constructed with ambition. Its latest in carnation is bred from such rich heritage, and it does not disappoint. Beginning with as decent a story as a platform game allows (trapped on an island), the game unwinds its gentle rhythms to ease you in. Grinding is kept to a minimum, and even then is judiciously created to balance action.
Many moments have stayed with me, most notably:
a) The easy 'trapped with wolves' scene in the thunderstorm.
b) The arduous 'navitage through a wood' parachute scene in the sun.
c) The first time you use a rope ascender to escape a burning boat.
d) Lara becoming progressively more adept in her survival skills.
e) The varied and pleasing nods to the other games, such as the infancy of a theme, and the dual wielding pistols.
There were a few puzzles that, although tricky, trapped you in a room so as you did not have to venture outside the level to solve them. I must admit that once I used an internet solution to fire an arrow into a wall (mostly because the level allowed me to venture too far and wide to focus on where I should have been going). Aside from that, the level design I think develops contemporary expectations for both pace and challenge. Such love and expertise for a seminal series shows how gaming takes itself seriously as both art and entertainment.
That statement is perhaps a little too much to say. However, this game is good - a 4.5, and worth your time.